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What’s new

Improvements to your maps, in plain language. Newest first.

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August 2026 — Clearer maps, and much better on phones

Labels get out of the way when you are standing on the ground, maps open faster, and the 3D views run properly on Android phones.

  • Pins, trail markers and notes now fade out when they are far away or hidden behind a tree line
  • Maps open faster, and stop asking for imagery that was never there
  • The 3D views run properly on Android phones instead of asking for desktop-sized detail
  • Gaps in a scan's surface now show the ground beneath them instead of open sky
  • You can put two flights side by side and drag a divider between them

Labels that know where you are standing

Open a map at ground level on a property with a lot of pins and you used to get a horizon stacked with labels — including labels for things on the far side of a hill, or behind a line of trees you cannot see through.

Pins, trail markers and notes now fade as they get further away, and they hide when the terrain or the tree canopy is genuinely between you and them. How far you can see labels scales with how high you are: standing on the ground you see what is near you, and from the air you see the property. Anything held back is counted for you, so nothing disappears without saying so — and there is a Labels setting with Near, Balanced and All if you would rather decide yourself.

Faster maps

The 2D map used to ask for a rectangle of imagery around whatever was on screen, including tiles outside the flight boundary that never existed. Those requests were the slowest thing the map did, and it made them constantly. It now asks only within the imagery, and remembers the empty edges for the rest of your visit.

Android

The 3D views were treating Android phones as though they were desktop computers, and asking them for desktop-sized amounts of detail. They now get settings built for a phone. If you have been finding the 3D views slow or jerky on an Android device, they should feel considerably better.

Two flights can now be compared side by side with a divider you drag, on both the 3D view and the point cloud.

Gaps in a scan

Photogrammetry cannot always reconstruct every surface — under dense canopy, or on water. Where a gap used to show open sky through the middle of a scan, it now shows the ground colour and height from the scan itself, so a hole reads as part of the property rather than a hole in the world.

July 2026 — Your property, in its real surroundings

Scans no longer end at the flight boundary — terrain, sky and the wider world now continue past the edge.

  • Your scan now sits in its real surroundings instead of ending at the flight boundary
  • A sky with sun, haze and optional drifting clouds
  • Fly out to a globe view and see every mapped site
  • Drop a reference pin to see how far away a landmark is

Past the edge of the flight

A drone scan stops where the flight stopped, and the drop-off at that edge always read as the end of the world. Your scan now continues into its real surroundings: the terrain carries on past the boundary, and beyond that the wider landscape.

A sky worth standing under

There is a real sky overhead now — sun, atmospheric haze, and drifting fair-weather clouds you can turn on. Haze is adjustable if you prefer clear air.

The globe

You can pull all the way back to a globe and fly to anywhere. Every site that has been mapped shows as a pin, so a portfolio is something you can see rather than a list you scroll.

Drop a reference pin anywhere and the map tells you how far it is from where you are standing.

June 2026 — Finding your way around

A short walkthrough the first time you open a map, click-to-fly on the minimap, and links that remember exactly the view you were looking at.

  • A short walkthrough the first time you open a map
  • Click anywhere on the minimap to fly there
  • Share a link to exactly the view you are looking at, not just the map
  • Game controllers work for flying and walking

A place to start

Opening a 3D map for the first time is a lot of controls at once. There is now a short walkthrough that points out the handful that matter, and it stays out of the way once you have seen it.

Getting where you want to be

The minimap is now clickable — pick a spot and the camera flies there rather than leaving you to find it by dragging.

And when you share a link, it can carry the exact view you were looking at. The person you send it to opens the map already pointed at the thing you wanted them to see, instead of at the property as a whole.

If you would rather fly with a game controller than a mouse, that works too.